AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance on Android in Finland Q4 2021
Explore the performance trends of the top 5 boxing games on Android in Finland during Q4 2021, focusing on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 boxing games on the Android platform in Finland showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at the trends for each game.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. saw a fluctuating trend in weekly downloads, starting at around 48K in late September and dipping to 16K by the end of November, before recovering to 50K in the final week of December. The game’s weekly revenue peaked at $50 in the first week of November and ended the quarter at $36. Active users showed a decline from 187K at the start of the quarter to a low of 108K at the end of November, but there was a rebound to 169K by the end of December.
Real Boxing 2 by Vivid Games S.A. began the quarter with weekly downloads at 139K, which saw a decrease to 57K by late November, but recovered to 92K by the last week of December. The game’s revenue showed significant peaks and troughs, with a high of $43 in early November and ending the quarter at $23. Active users started at 198K in late September and experienced a significant dip to 95K by the end of November, but improved to 137K by year-end.
Kongregate's Burrito Bison: Launcha Libre saw a steady increase in weekly downloads, starting at 52K in late September and reaching 85K by the end of December. The game’s weekly revenue was volatile, peaking at $44 in late October and ending the quarter at $21. Active users began at 328K and remained relatively stable, closing the quarter at 321K.
Punch Club - Fighting Tycoon from tinyBuild showed limited activity in terms of downloads and revenue. The game had negligible downloads for most of the quarter, with a slight uptick to 13K in the week of December 20 and 6K in the final week. Revenue remained low, peaking at $44 in the last week of December.
Topps® WWE SLAM: Card Trader from The Topps Company, Inc. had sporadic revenue activity, peaking at $48 in late September and showing minimal values for the rest of the quarter. The game had no notable download or active user data during this period.
Data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower’s website.